A powerful node based toolset for producing fur, feathers and procedural geometry within Autodesk's Maya™
Features
Fur and Hair
Numerous nodes for styling, braiding, dynamics and layered grooming all built on a non-topology dependent workflow.
Feathers
Easily create feathers via a flexible and optimized generator that integrates into the Yeti graph for instancing, look development and deformation.
Procedural
Work non-destructively using a Yeti's procedural graph editor fully integrated within Maya.
Flexible Grooming
Grooming is easy with a diverse range of powerful and user friendly tools for sculpting, painting, layering and trimming.
Pipeline and Rendering
Developed as a good global pipeline citizen Yeti makes it easy to adjust, update and publish cache files while being flexible enough to integrate into all studio environments.
Realtime
Support for leading realtime engines and workflows for the latest production demands.