A powerful node based toolset for producing fur, feathers and procedural geometry within Autodesk's Maya™
Features
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Fur and Hair
Numerous nodes for styling, braiding, dynamics and layered grooming all built on a non-topology dependent workflow.
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Feathers
Easily create feathers via a flexible and optimized generator that integrates into the Yeti graph for instancing, look development and deformation.
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Procedural
Work non-destructively using a Yeti's procedural graph editor fully integrated within Maya.
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Flexible Grooming
Grooming is easy with a diverse range of powerful and user friendly tools for sculpting, painting, layering and trimming.
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Pipeline and Rendering
Developed as a good global pipeline citizen Yeti makes it easy to adjust, update and publish cache files while being flexible enough to integrate into all studio environments.
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Realtime
Support for leading realtime engines and workflows for the latest production demands.
Supported Renderers
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