A powerful node based toolset for producing fur, feathers and procedural geometry within Autodesk's Maya™
Features

Fur and Hair
Numerous nodes for styling, braiding, dynamics and layered grooming all built on a non-topology dependent workflow.

Feathers
Easily create feathers via a flexible and optimized generator that integrates into the Yeti graph for instancing, look development and deformation.

Procedural
Work non-destructively using a Yeti's procedural graph editor fully integrated within Maya.

Flexible Grooming
Grooming is easy with a diverse range of powerful and user friendly tools for sculpting, painting, layering and trimming.

Pipeline and Rendering
As a good pipeline citizen, Yeti makes it easy to integrate into all studio environments with its flexible cache format, extensive scriptability, and C++ evaluation SDK.

Realtime
Support for leading realtime engines and workflows for the latest production demands.
Supported Renderers
