The exceptionally talented team at Aardman Animations recently completed a short film called Project Everyone – We Have a Plan, to support the U.N. Global Goals Campaign. We caught up with Rich Spence, CG Supervisor for the project, and asked him to tell us more about how and why Yeti was used for this film.
“All the characters required either fur or feathers and we choose Yeti for its flexibility and great grooming tools. There are a lot of different styles with such a large range of creatures and Yeti was able to handle them all without any problems. Other than the opening exterior shots we used Yeti in almost every frame of this short film.”, Spence explained
When we asked if Aardman was able to achieve all of their project goals using Yeti, Spence responded that, “The procedural workflow of Yeti meant we could work in parallel on the model and fur systems without the concern of losing work if one or the other changed. This way we were able to spend more time finessing the look. It also meant we could easily transfer one fur system to another character to give us a head start on the groom.”
Spence also added, “Yeti seamlessly integrated into our pipeline and rendering setup in Arnold. Its caches were quick to create and preview which allowed us to do multiple reviews to get the fur behaving exactly how we wanted.”
Be sure to watch the entire short film here.
Amazing work, as always, Aardman. We are thrilled that you chose Yeti for this project!
Peregrine Labs is very happy to announce the release of Yeti 2.0 – with numerous new features, optimizations and bug fixes this is the first major release in three years.
Over the course of development we have had the opportunity to work closely with many of our customers to provide a modern and reliable solution for creating limitless fur, hair, feather and other procedural effects while maintaining the flexibility of previous versions.
Taking full advantage of modern hardware was a major focus of Yeti 2.0 which includes full support for Maya’s Viewport 2.0 and an even more aggressive use of multi core processors to improve feedback while working on larger grooms. This coupled with a tighter integration with Maya’s UI via the new Yeti Graph Panel leads to an improved user experience.
Due to popular demand our licensing has been restructured to allow more affordable batch rendering and caching options for distributed dynamics simulation and baking without using a full interactive license. Coupled with the ability to do so concurrently and via a refactored dynamics solver means that more time is spent creating those beautiful images we love to see.
Numerous other features include updated brush dynamics, new sculpting tools, additional graph nodes and much more!
All of this, and a price drop! At $699CAD it’s even easier to get started using Yeti in your productions – this includes 5 render licenses so you never have to wait (additional batches of 5 render licenses can be purchased at $399CAD). For current users with a Yeti license purchased after May 1st 2015 this will be a free upgrade, any others will cost $299CAD (which includes 20 render licenses).
Please request a trial license to test this great new release and contact our team for further information regarding Yeti 2.0.