Nozon used Yeti to help create Nibb-It’s busy CEO – we spoke with Gaël Honorez, Nozon’s head of lighting, shading, R&D and pipeline about the project and he may be almost as busy as the character the team created.
“The briefing was to realize a realistic red squirrel, CEO of Nibb-It chips, going to work and testing new chips. The squirrel is fully CG, integrated in live plates and interacting with humans – I did the look-dev of the squirrel and the lighting for all the shots.”
“We have been using Yeti for quite some time now and are so happy with it that choosing it for fur work is a no brainer – the graph & groom/cache pipeline allows us to iterate fast enough to match the client demands.”
Peregrine Labs: Can you introduce us to the sequences on this production that use Yeti and your involvement?
Luc Girard: This is the 11th and latest ad of a series our studio created for a chain of grocers here in Québec. Yeti was used for all of the hair you see in the spot and I did the grooming and simulation setups for all of the hero characters as well as the extras. I enlisted the help of my colleague Marc Lebuis to help me get all of the nHair simulations completed when the final animation was ready.
Cinesite created over 350 visual effects shots on 300: Rise of an Empire, completing work in just a few short weeks. Many of their shots involved the creation of Ancient Greece, and Yeti was used to create a key aspect of one of their main sequences.
Cinesite’s Visual Effects Supervisor Richard Clarke: “Sparta is a place where the wind defines the ambience of the environment and the movement of wind over the wheat field was a great way of representing this. In this shot, I wanted to create huge, open, natural wheat fields wafting in the wind.”
Yeti’s instancing was improved due to feedback from Cinesite; including full support for PRMan’s ObjectInstance (and similar for the other rendering engines) which was used heavily on the production.
For the BBC’s second series of Wolfblood Trixter turned to Yeti for the digitally created stars of the show. Rendering Pipeline Supervisor Barry Kane was kind enough to share why the studio made the move to Yeti and some of the challenges of integrating it with Katana.
“We were looking for a fast high quality solution which could also allow us to move away from large I/O intensive RIB archives as used on the first series of the show.”
“A native RenderMan capability which could be potentially integrated with Katana was an additional requirement. The PRMan DSO supplied with Yeti saved us from a potentially very lengthy development cycle of our own to achieve the same capability.”