A Feather Challenge for Digital Apes

Csaba Elteto of Digital Apes Ltd. shares why the studio turned to Yeti to help solve their feather challenges when asked to create a CG Seagull.


“The job was to create an opening film sequence that would feature a computer generated seagull, so we went to look for a software solution that could do exactly that. The facility had already been using the usual hair and fur tools for smaller jobs but we hadn’t had enough positive experience to use them for a bigger project so our team immediately thought of Yeti as a possible solution.”

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Magical Beyond Beyond

The wonderful team at Copenhagen Bombay have been kind enough to share some of their work on the magical Beyond Beyond picture recently completed.

A small group of talented craftspeople worked tirelessly and extremely efficiently to produce the project for a fraction of most productions and we’re happy they chose Yeti to compliment their skills.

Those of us in North America will be able to enjoy the film thanks to Grindstone Entertainment and Lionsgate Home Entertainment.

A big congratulations to everyone involved!



Wild Hunting with Platige Image

Late last year Platige Image executed the new trailer for the third game in The Witcher series – “THE WITCHER 3: Wild Hunt“. We had the pleasure of speaking with the team about Yeti’s involvement in the production.


Peregrine Labs: Why did you make the decision to use Yeti over other fur/hair tools?

Staszek Marek: Yeti worked perfectly for the Tiger series of commercials we previously used it on, so after additional testing we decided to use it on The Witcher 3. Looking back at the production I must say that the cache system in Yeti was extremely useful.

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The Nut Job is coming!

Toonbox Entertainment’s The Nut Job will be in theatres in less than two weeks and we had the pleasure of working closely with the team to make sure their furry needs were met from the initial days of development.

The Nut Job

Congratulations to the studio on the release of their first animated feature – we can’t wait to see it on the big screen.

View the trailer here.

Yeti 1.3 Takes Flight

Peregrine Labs’ release of Yeti 1.3 empowers users to create feathers with unprecedented ease, speed and accuracy, making one of the long-standing issues in the VFX industry a thing of the past.

Since its inception, Yeti has been touted for its exceptional versatility as a fur, hair and instancing tool, and for its superior caching system. Its also an industry favourite due to an easy-to-learn node-based system which frees up precious time and money previously sapped by burdensome topology or UV-based approaches. Yeti 1.3 introduces Peregrine’s new feather geometry which makes creating detailed plumage for characters a worry of the past.

“The improvements that come with Yeti 1.3 — especially the new feather geometry — will benefit many members of a production team,” says Colin Doncaster, R&D Supervisor of Peregrine Labs. “Artists and art directors will have a much easier time achieving their desired effects, we’ve created a solution for an issue that has generally plagued productions with feathery characters. With Yeti 1.3, teams will save immensely with respect to R&D time and investment, all while creating better visual results. The brilliance of Yeti especially shines during those 9-1-1 moments where something needs changing or fixing right at the end of production. Yeti provides the hooks and means to make those changes without having to redo the work nor rely on any other methods.”

In addition to the standard bug fixes and workflow enhancements, other features that come with Yeti 1.3 are new brushes for painting, clumping and twisting strands during grooming, support for subdivision surfaces based on Pixar’s OpenSubDiv, tools for creating parts and crowns and an updated UI. The scripting and documentation has also been enhanced, making it even easier for users to become proficient in the application of Yeti.

“We’re focused on continually improving speed and efficiency while never limiting the user as to what style of hair they can create. We’ve had very cartoony characters created with our hair tools, and very realistic characters generated with Yeti,” says Kirsten Bodenstedt, Chief of Sales & Marketing.

With this release the VFX industry will enjoy a new level of efficiency and creative control with the adoption of Yeti 1.3, fully backed by the exceptional support Peregrine Labs is lauded for.