Yeti Tutorials by Antepost Studio

We are pleased to share a series of four Yeti tutorials by Antepost Studio who specializes in asset development and grooming and frequently uses our software.

We asked Francesco and Sofia, freelance artists who together form Antepost, to tell us about their experience using Yeti and why they created the tutorials. Here’s what they had to say:

“Our service is focused in character development for VFX and games, and our main expertise is grooming. We use Yeti as a plugin and it’s our first choice when dealing with groom projects. Its nodes system give us creative freedom and a higher control with a procedural and flexible workflow. By working with Yeti we can offer our clients a fast and high quality result and fulfil their needs.”

“We decided to record this first series of tutorials because apart from some great advanced tutorials, we felt the web was missing a proper introduction to basics of Yeti and grooming. Grooming is a complex subject, due to its technical and artistic aspects, we think a beginner could be easily scared to start if the fundamental topics are not provided and explained.  We hope this new resource can be helpful to students and experienced VFX artists that want to venture in the grooming world.”

Below is the first tutorial and the rest are available on Antepost’s YouTube channel.

Yeti 2.0

Peregrine Labs is very happy to announce the release of Yeti 2.0 – with numerous new features, optimizations and bug fixes this is the first major release in three years.

Over the course of development we have had the opportunity to work closely with many of our customers to provide a modern and reliable solution for creating limitless fur, hair, feather and other procedural effects while maintaining the flexibility of previous versions.

Taking full advantage of modern hardware was a major focus of Yeti 2.0 which includes full support for Maya’s Viewport 2.0 and an even more aggressive use of multi core processors to improve feedback while working on larger grooms. This coupled with a tighter integration with Maya’s UI via the new Yeti Graph Panel leads to an improved user experience.

Due to popular demand our licensing has been restructured to allow more affordable batch rendering and caching options for distributed dynamics simulation and baking without using a full interactive license. Coupled with the ability to do so concurrently and via a refactored dynamics solver means that more time is spent creating those beautiful images we love to see.

Numerous other features include updated brush dynamics, new sculpting tools, additional graph nodes and much more!

All of this, and a price drop! At $699USD it’s even easier to get started using Yeti in your productions – this includes 5 render licenses so you never have to wait (additional batches of 5 render licenses can be purchased at $399USD). For current users with a Yeti license purchased after May 1st 2015 this will be a free upgrade, any others will cost $299USD (which includes 20 render licenses).

Please request a trial license to test this great new release and contact our team for further information regarding Yeti 2.0.

We’ll be at b’Ars

We’re extremely happy to be taking part in b’Ars, the Barcelona International Arts & VFX Fair. There will be two talks from our founders, Kirsten Bodenstedt discussing her career in the VFX and animation industry and Colin Doncaster will present a Yeti masterclass – along with the other fantastic speakers, it’s not to be missed!

And for those who don’t like leaving empty handed, there may be a license or two of Yeti given away.

CARTELL B'ARS 800 X 300

An Academy Award now lives at Peregrine!

Dundas, ON – Colin Doncaster, co-owner of Peregrine Labs wins an Academy Award for Scientific and Technical Achievement for the development, prototyping and promotion of technologies and workflows for deep compositing. The award was presented on Saturday, February 15, 2014 at the Beverly Hills Hotel in Beverly Hills, CA.

Colin Doncaster – who shares the award with 4 others – was honoured for the contributions to early advancements in key deep compositing features such as layer and holdout-order independence, spatial and intra-element colour correction, post-render depth of field, and precise blending of complex layer edges.

PeregrineLabs2

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The Nut Job is coming!

Toonbox Entertainment’s The Nut Job will be in theatres in less than two weeks and we had the pleasure of working closely with the team to make sure their furry needs were met from the initial days of development.

The Nut Job

Congratulations to the studio on the release of their first animated feature – we can’t wait to see it on the big screen.

View the trailer here.