Csaba Elteto of Digital Apes Ltd. shares why the studio turned to Yeti to help solve their feather challenges when asked to create a CG Seagull.
“The job was to create an opening film sequence that would feature a computer generated seagull, so we went to look for a software solution that could do exactly that. The facility had already been using the usual hair and fur tools for smaller jobs but we hadn’t had enough positive experience to use them for a bigger project so our team immediately thought of Yeti as a possible solution.”
Julien Leveugle, Compositing Supervisor for Animal Logic’s The Lego Movie, took some time to share details with us about Bokeh’s involvement with the production.
“We used Bokeh extensively on The Lego Movie, due to the miniature nature of the Lego figurines we went for a shallow depth of field look. I would say that about 90% of the shots of the movie contain Bokeh one way or an other, sometimes used to achieve extremely shallow depth of field.”
Dundas, ON – Colin Doncaster, co-owner of Peregrine Labs wins an Academy Award for Scientific and Technical Achievement for the development, prototyping and promotion of technologies and workflows for deep compositing. The award was presented on Saturday, February 15, 2014 at the Beverly Hills Hotel in Beverly Hills, CA.
Colin Doncaster – who shares the award with 4 others – was honoured for the contributions to early advancements in key deep compositing features such as layer and holdout-order independence, spatial and intra-element colour correction, post-render depth of field, and precise blending of complex layer edges.
Late last year Platige Image executed the new trailer for the third game in The Witcher series – “THE WITCHER 3: Wild Hunt“. We had the pleasure of speaking with the team about Yeti’s involvement in the production.
Peregrine Labs: Why did you make the decision to use Yeti over other fur/hair tools?
Staszek Marek: Yeti worked perfectly for the Tiger series of commercials we previously used it on, so after additional testing we decided to use it on The Witcher 3. Looking back at the production I must say that the cache system in Yeti was extremely useful.