In a post-siggraph flurry of activity we’ve released not just one, but two versions of Bokeh. The focus has been on improving the deep image defocus support as well as stability and lens simulation. Here’s a brief highlight list:
all channels are supported in the deep data input ( see https://peregrinelabs.com/bokeh/videos )
an option to simulate a lens that will match PRMan’s defocus
ability to control front and back focus separately
updated lens simulation algorithm to improve accuracy
chromic aberration is handled more subtly ( it should be easier to match with captured images )
new depth style parameter to control how Bokeh interprets incoming depth values
and many bug fixes!
A big thanks to everyone we met in Vancouver and hopefully we’ll see you soon!
We recently made the decision to replace our in house expression engine integrated in Yeti with Disney Animation’s SeExpr. The integration means that every parameter on a node can be controlled via an expression that can reference local and global variables. Here is a quick demo video.