Yeti - Peregrine Labs
yeti* is a powerful node based toolset for producing fur, feathers and efficiently instancing geometry within Autodesk’s Maya™
Current Version: 2.1.0 for Maya 2016, 2016 ext 2 and 2017 (Linux64, Win64 and OSX)
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Fur and Hair

It’s what Yeti was built for, with numerous nodes for styling and an integrated dynamics engine all of your fur and hair needs can be met.


A custom procedural generator takes feather creation and rendering a step further to offer an efficient artist friendly means of creating extremely high detailed plumage.

Procedural Workflow

Yeti has been developed to embrace the freedom and flexibility to create, change, animate and render using a custom procedural graph editor fully integrated within Maya’s interface.

Flexible Grooming

Unlike traditional fur solutions Yeti grooms are not dependent on surface topology or texture UVs; this allows models to change with only minor aesthetic tweaks to the groom and strand placement anywhere on a surface.


Styling is made easy with a diverse range of tools for short fur, long hair, parting and feathers that are both powerful and user friendly.

Pipeline and Rendering

Developed as a good global citizen from the start; Yeti caches are lightweight with built in previews with support for most industry leading rendering engines.

Supported Renderers

Pixar's Renderman

Chaos Group V-Ray

Solid Angle Arnold

Guerilla Render


1x Interactive + 5x Render/Batch Licenses USD$699
5x Render/Batch Licenses USD$399
Upgrade from 1.3.x License USD$299

All licenses are floating and include access to online support, our ticketing system and minor updates. If your production requires a higher level of support, please contact us for options.

A discount of %65 is available for eligible educational institutes, please contact sales for more information.