Toonbox Entertainment and Yeti via Dell!

Dell has made a video available showcasing some of the great work Toonbox Entertainment has been producing over the last year – the crew has been involved with Yeti from the beginning and, with the help of the Peregrine Labs team, integrated it as their studio wide fur solution.

Foxy Folks @ Fuel VFX

We’ve been lucky enough to have great studios involved with the Beta of Yeti – one of those is Fuel VFX located in Sydney Australia. This past summer the team lead by Head of Surfacing Bryn Morrow produced two spots for Bankwest Australia.

“I have been using Yeti right from the start and it has made my job of creating furry characters way easier. Once you get used to the combing features and tools, your workflow tends to get much faster” commented Bryn.

“One of the best features is the graph editor and being able to tweak your fur as nodal networks. This makes organization and multi-node interconnecting a great way of tracking your progress and being able to identify any areas causing problems. It also gives you the freedom of creating endless possibilities of hair styles.”

A big congratulations to all of the folks involved at Fuel VFX and we can’t wait to see what they produce next!

Yeti 1.0

It’s been a long year of development and now the Peregrine Labs team is happy to announce Yeti 1.0 is available for the masses.

A big thanks to the whole team who’ve worked extremely hard to pull this together and to our beta testers for providing feedback in some fairly demanding production situations.

Over the next week we’ll share a few images from our beta testers.

Please read our FAQ for trial and purchase information.

All the best,
The Peregrine Labs Team!

Node based

Now that we’re moving towards our beta release we’ll start to reveal more information via the product pages and blog entries discussing some of the functionality in more detail.

We’ve had a few people contact us to ask what our node base implantation means – as Yeti lives in Maya is it just an extension of a Maya graph or more? It’s more…

Peregrine has an internal API called Plateau ( following the theme ) that all of our tools are based on, Plateau is really good at managing data ( and what happens to that data ) which we leverage heavily in all of our products, especially Sherpa and Yeti. To accommodate this new data management we spent the time developing our own node based system that skirts much of the traditional Maya workflow and implements a procedural model that may be more familiar to Houdini users.

This new implementation gives us both the flexibility of a true procedural system and the interactivity that Maya is known for – and our beta testers are just as excited about it as we are!

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