A big congratulations to the whole Peregrine Labs team on the release of Yeti 1.1 – we’ve been working hard over the last few months to implement features and reduce those gotchas.
We’re calling this our “rendering version” as the biggest addition is support for both Chaos Group’s V-Ray and Solid Angle’s Arnold in addition to Pixar’s RenderMan and 3Delight – a big thank you to all the companies for their support.
Licensing has also been made much more flexible, all of our rendering tools ( including referencing cached fur in Maya ) run completely unlicensed which means only an interactive license is required for editing and/or simulation in Maya.
Along the way we’ve improved dynamics, graph evaluation, instancing and grooming!
For more information please contact us or request a trial license.
Rendered with Yeti and Arnold, courtesy of Tarkan Sarim
As much as we would like everyone to use our great products, due to a recent turn of events we can no longer make Yeti available to all of the lovely users in the United States. Our official statement is:
“To avoid a potential ongoing and expensive legal dispute with Joe Alter respecting the scope of his patent, Peregrine and Alter have executed a settlement agreement in which Peregrine has agreed not to sell or license the Yeti plug-in to users located within the geographic boundaries of the United States until his patent expires.”
The decision to settle was difficult but necessary, as a small company we’d rather put our resources into improving our products than feeding a broken legal system.
Please feel free to contact us with any questions and/or concerns.
Congratulations to Tim Kentley and the rest of the Melbourne based XYZ Studios team on “Australian Grown” for Birds Eye. Yeti was used to groom, simulate, procedurally generate and render the feathers for all of the Birds in these spots. Keep up the great work!
And for those with an eye for colour, check out Tim’s new space – Crayon.
Dell has made a video available showcasing some of the great work Toonbox Entertainment has been producing over the last year – the crew has been involved with Yeti from the beginning and, with the help of the Peregrine Labs team, integrated it as their studio wide fur solution.
We’ve been lucky enough to have great studios involved with the Beta of Yeti – one of those is Fuel VFX located in Sydney Australia. This past summer the team lead by Head of Surfacing Bryn Morrow produced two spots for Bankwest Australia.
“I have been using Yeti right from the start and it has made my job of creating furry characters way easier. Once you get used to the combing features and tools, your workflow tends to get much faster” commented Bryn.
“One of the best features is the graph editor and being able to tweak your fur as nodal networks. This makes organization and multi-node interconnecting a great way of tracking your progress and being able to identify any areas causing problems. It also gives you the freedom of creating endless possibilities of hair styles.”
A big congratulations to all of the folks involved at Fuel VFX and we can’t wait to see what they produce next!