Yeti 2.2 is now available

We are extremely happy to announce that Yeti 2.2 is now available from Yeti Central for all of our customers marking our first official release that supports Maya 2018.

A lot of effort has been put into re-writing the underlying evaluation engine to make much better use of resources by evaluating nodes in parallel as much as possible and lay the foundation for upcoming features in Yeti 3.0.

Please visit Yeti Central for a complete list of changes and also note that due to API changes and VP2.0 requirements this release only supports Maya 2017 and above.

Thank you for your continued support!

FABLEfx used Yeti for Orangutang in Kids’ Cancer Research Spot

When tasked with creating a new version of Rynke the Orangutang, FABLEfx used Yeti to bring the primate to life in a recent kids’ cancer research commercial.  We were fortunate to speak with Janak Thakker, Animation Supervisor at FABLEfx about their experience using Yeti.  Here’s what he had to say.

“My name is Janak Thakker and I’m the Animation Supervisor (dabbling as VFX Supervisor too) and co-founder at FABLEfx, a VFX boutique started a couple of years ago with a firm focus on characters and creatures. On this project Kaj Steveman (CEO/Creative director) and I tag-teamed as VFX Sup’s. We undertake most of our projects like this – a collaborative effort helping us getting as much creativeness as possible into the mix.”

“In this touching spot from Rynkeby Foods promoting kids’ cancer research, we see the boy, Bertil, and his (imaginary) best friend, Rynke the orangutang, who’s keeping him company in the hospital. They play around, Rynke gets a little naughty and ruins Bertil’s card house, but above all, they are best buds taking care of each other.”

“Creatively it was an exciting and equally scary challenge creating a CG character in demanding shots like this. Not only did we need to make sure that we created a believable living creature to help tell this emotional story but it’s obviously also quite a technical challenge as well. This is where Yeti comes into play as part of the solution.”

“We’ve been using Yeti for our furry and feathery creatures since we opened our doors. Yeti is what we prefer to use both artistically and technically so it was a no-brainer to use it for this creature as well. With Yeti we get the creative control needed to create believable grooms and rendering pretty pictures.”

“Digging around in the Yeti toolbox, the groom itself was meticulously crafted and tweaked into submission based on references from the clients as well as our own references to make sure we got to a level of fidelity everyone would be happy with. For fur dynamics we use an nHair approach with simulated curves driving the converted Yeti groom”

“If we had more responsive viewport feedback for grooming and better built in simulation tools I think we would have been able to push this even further which is something that goes for all our projects using Yeti.”

“All in all I think Yeti is a really groundbreaking tool as it allows small studios like ours to create high end fur with reasonable resources. It’s also pretty straight forward integrating it into custom pipelines like ours which is great.”

Thank you for your kind words and for taking time to speak with us about Yeti, Janak. Keep up the incredible work!