Yeti 2.0

Peregrine Labs is very happy to announce the release of Yeti 2.0 – with numerous new features, optimizations and bug fixes this is the first major release in three years.

Over the course of development we have had the opportunity to work closely with many of our customers to provide a modern and reliable solution for creating limitless fur, hair, feather and other procedural effects while maintaining the flexibility of previous versions.

Taking full advantage of modern hardware was a major focus of Yeti 2.0 which includes full support for Maya’s Viewport 2.0 and an even more aggressive use of multi core processors to improve feedback while working on larger grooms. This coupled with a tighter integration with Maya’s UI via the new Yeti Graph Panel leads to an improved user experience.

Due to popular demand our licensing has been restructured to allow more affordable batch rendering and caching options for distributed dynamics simulation and baking without using a full interactive license. Coupled with the ability to do so concurrently and via a refactored dynamics solver means that more time is spent creating those beautiful images we love to see.

Numerous other features include updated brush dynamics, new sculpting tools, additional graph nodes and much more!

All of this, and a price drop! At $699CAD it’s even easier to get started using Yeti in your productions – this includes 5 render licenses so you never have to wait (additional batches of 5 render licenses can be purchased at $399CAD). For current users with a Yeti license purchased after May 1st 2015 this will be a free upgrade, any others will cost $299CAD (which includes 20 render licenses).

Please request a trial license to test this great new release and contact our team for further information regarding Yeti 2.0.

We’ll be at b’Ars

We’re extremely happy to be taking part in b’Ars, the Barcelona International Arts & VFX Fair. There will be two talks from our founders, Kirsten Bodenstedt discussing her career in the VFX and animation industry and Colin Doncaster will present a Yeti masterclass – along with the other fantastic speakers, it’s not to be missed!

And for those who don’t like leaving empty handed, there may be a license or two of Yeti given away.


A feathery Masquerade created by Shed

The talented artists at Shed in Montreal accepted the challenge of creating a Masquerade Ball featuring the iconic “golden bird” for Y&R’s yearly La Poule Aux Oeufs D’or gala.

Using Yeti’s procedural feather primitive they constructed many species of birds to create this beautiful feast for the eyes.

Head over to Shed’s site to hear more about the making of this production.

Panoptiqm for Lilyhammer

The team at Panoptiqm (along with their friends at Animaskin) were called upon to create VFX for Netflix’s Lilyhammer, relying heavily on Yeti to produce an all CGI Tiger.

Check out their project page for more information, and a great making of video by clicking the image below.



Nibb-It’s Squirrely CEO by Nozon

Nozon used Yeti to help create Nibb-It’s busy CEO – we spoke with Gaël Honorez, Nozon’s head of lighting, shading, R&D and pipeline about the project and he may be almost as busy as the character the team created.


“The briefing was to realize a realistic red squirrel, CEO of Nibb-It chips, going to work and testing new chips. The squirrel is fully CG, integrated in live plates and interacting with humans – I did the look-dev of the squirrel and the lighting for all the shots.”

“We have been using Yeti for quite some time now and are so happy with it that choosing it for fur work is a no brainer – the graph & groom/cache pipeline allows us to iterate fast enough to match the client demands.”

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